The solution to the last level was very clever! It's funny how the final challenge becomes the easiest to beat once you notice the trick, but before you do, it appears very challenging. Exactly what a good puzzle is meant to be. Great game!
Simply by opening the gate with the player on the right and reaching the goal with the other one. I actually didn't realize there was a more complicated solution until reading your reply!
haha lol, yeah i wanted to separate the players into "people who are skilled in sokoban" and "people who are new to the game", but privileging the SECOND group
Hahaha! Well, you did a really good job at that!!! I'd imagine that someone who plays a lot of sokoban games would be used to tricky tasks like that and would do trial and error until they successfully maneuvered the white die to the gate, but as someone who didn't know what "sokoban" meant 15 minutes ago, I just went "wait, is this even possible? uhh let's see if there's another way" and found the easier solution. It's such a clever mind trick
A lovely idea and well executed, that's how i roll takes some classic Sokoban ideas and adds a six sided twist. You can check out my time with it here.
thank you! i tried to make the mechanics simple, and i based the music off of bart bonte's colour game music, because i was making a bart bonte-style colour game and was too lazy to make new music
Nice game idea, good choice of music. Sadly P5JS does't really work for me because I have a high amount of delay and lag, which makes the game almost unplayable.
Hope it works better for others, the game seemed neat.
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The solution to the last level was very clever! It's funny how the final challenge becomes the easiest to beat once you notice the trick, but before you do, it appears very challenging. Exactly what a good puzzle is meant to be. Great game!
how did you solve it?
Simply by opening the gate with the player on the right and reaching the goal with the other one. I actually didn't realize there was a more complicated solution until reading your reply!
haha lol, yeah i wanted to separate the players into "people who are skilled in sokoban" and "people who are new to the game", but privileging the SECOND group
Hahaha! Well, you did a really good job at that!!! I'd imagine that someone who plays a lot of sokoban games would be used to tricky tasks like that and would do trial and error until they successfully maneuvered the white die to the gate, but as someone who didn't know what "sokoban" meant 15 minutes ago, I just went "wait, is this even possible? uhh let's see if there's another way" and found the easier solution. It's such a clever mind trick
btw i have another game i made for this year's game jam, check it out
I'll certainly be checking that out!!
I’m curious as to why it takes so long to load? Do you know what the reason is?
honestly i'm not even sure it uploaded correctly, maybe it's p5.js's fault and not itch.io's
hey it can load now
A lovely idea and well executed, that's how i roll takes some classic Sokoban ideas and adds a six sided twist. You can check out my time with it here.
Fun dice mechanics and the music is a bop
thank you! i tried to make the mechanics simple, and i based the music off of bart bonte's colour game music, because i was making a bart bonte-style colour game and was too lazy to make new music
cool game
thank you
fun game with cool music
thanks! i based the music on bart bonte's colour game music
Is the last level possible to finish lol
number 6? yes it is
:(
cheese: one player to one goal, not two
oh that's intended :) wanted to see who does more complicated
i did :p although tbf i am used to multiplayer sokoban so i saw that solution immediately
Nice game idea, good choice of music. Sadly P5JS does't really work for me because I have a high amount of delay and lag, which makes the game almost unplayable.
Hope it works better for others, the game seemed neat.
ah, i guess the other games worked for you?
removed the lag!!! sorry for 7 month delay